You take a copper, silver, electrum, gold, or platinum currency piece and vaporize it between you hand to then shoot the metal vapors in a 15 foot cone in a direction of your choice. Each currency piece has a different effect depending on what you choose.
-Copper; Deals 2d6 poison damage. The targets must make a DC constitution save or be poisoned for 1 hour. In addition to being poisoned they become vulnerable to poison damage for the duration.
-Silver; Heals targets in area for 1d4 + Spell casting modifier, but has a 1 in 4 chance to turn the target blue.
-Electrum; Deals 2d6 lightning damage. The targets must make a DC dexterity save or their movement is dropped to 0, and they cannot use a reaction until the end of your next turn.
-Gold; Deals 2d6 fire damage and is set on fire for 2 turns taking 2d4 fire damage every turn until the target uses their action, or reaction to extinguish the fire or they are submerged in water.
-Platinum; Deals 3d6 force damage and the targets are knocked prone and blinded until the end of your next turn.
-For every spell slot spent past level 1, you increase the damage by 2d6 and increase the healing by 2d4.
* - (1 copper, silver, electrum, gold, or platinum currency piece)
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