Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

     You take a copper, silver, electrum, gold, or platinum currency piece and vaporize it between you hand to then shoot the metal vapors in a 15 foot cone in a direction of your choice. Each currency piece has a different effect depending on what you choose.

-Copper; Deals 2d6 poison damage. The targets must make a DC constitution save or be poisoned for 1 hour. In addition to being poisoned they become vulnerable to poison damage for the duration.

-Silver; Heals targets in area for 1d4 + Spell casting modifier, but has a 1 in 4 chance to turn the target blue.

-Electrum; Deals 2d6 lightning damage. The targets must make a DC dexterity save or their movement is dropped to 0, and they cannot use a reaction until the end of your next turn.

-Gold; Deals 2d6 fire damage and is set on fire for 2 turns taking 2d4 fire damage every turn until the target uses their action, or reaction to extinguish the fire or they are submerged in water.

-Platinum; Deals 3d6 force damage and the targets are knocked prone and blinded until the end of your next turn.

-For every spell slot spent past level 1, you increase the damage by 2d6 and increase the healing by 2d4.

* - (1 copper, silver, electrum, gold, or platinum currency piece)

Available For: Wizard Artificer Sorcerer - Clockwork Sorcery

AxeltheCommando

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