Choose one creature you can see within range that is standing on the ground. The ground beneath it flashes with frost and jagged stone.
The target must make a Dexterity saving throw.
Failed Save: The target takes 6d8 cold damage and is Restrained as ice seals around it.
Successful Save: The target takes half as much cold damage only.
At the end of the target’s next turn, the ice shatters. The target takes 2d8 bludgeoning damage, and the Restrained condition ends.
A creature Restrained by this spell can take an action to make a Strength check against your spell save DC, ending the spell on itself on a success.
If the spell ends before the ice shatters, the Restrained condition ends and the target takes no shatter damage.
Using a Higher-Level Spell Slot. The cold damage increases by 1d8 for each slot level above 4th.
* - (a shard of clear crystal)
Comments