*“Oh dear. I think your shadow has gone on strike.”*
Choose one creature that casts a shadow.
Its shadow peels away from the ground and stands upright, becoming a mischievous duplicate.
The target makes a Wisdom saving throw.
On a failure:
- The creature has Disadvantage on attack rolls against targets other than its own shadow.
- Its shadow taunts and mocks it in its own voice.
- At the beginning of each of your turns, you may command the shadow to attack its owner, dealing 2d8 Psychic damage on a failed Wisdom saving throw, or half on a success.
The shadow cannot be harmed by ordinary attacks but can be dispelled.
At the end of each turn, the target may repeat the Wisdom saving throw, ending the spell on a success.
**At Higher Levels:** The Psychic damage increases by 1d8 per slot level above 1st.
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