*“It's terribly rude to fight during tea.”*
Choose up to three creatures within range.
Each must make a Wisdom saving throw.
On a failure, a tiny floating table, teacup, and chair appear before the target.
Affected creatures are Charmed by you and compelled to behave as though they are attending an important social gathering.
Until the end of their next turn:
- Their Speed becomes 0.
- They cannot take Reactions.
- They have Disadvantage on attack rolls.
- They can speak freely, drink tea, and argue about etiquette.
At the end of each affected creature's turn, it may repeat the saving throw.
An affected creature that takes damage immediately repeats the save.
You may change the refreshments, table settings, and atmosphere at will.
**At Higher Levels:** Affect two additional creatures per slot level above 1st.
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