Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Psychic

 

*“Down, down, down we go!”*

 

Choose a point on the ground within range.

 

A swirling rabbit hole opens in a 20-foot-radius circle.

 

Creatures of your choice within the area make a Dexterity saving throw.

 

On a failure, a creature falls through the magical hole, tumbling through an impossible tunnel filled with clocks, floating furniture, and upside-down trees.

 

It takes 4d8 Psychic damage and reappears in an unoccupied space of your choice within 90 feet of the original hole, falling Prone.

 

On a success, it remains where it is and takes half damage.

 

Willing creatures may choose to fail, and take no damage.

 

The rabbit hole closes immediately afterward, leaving no physical opening.

 

**At Higher Levels:** The destination distance increases by 60 feet per slot level above 2nd

Available For: Druid - Circle of Dreams (XGtE)

A_cc_3

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