*“Down, down, down we go!”*
Choose a point on the ground within range.
A swirling rabbit hole opens in a 20-foot-radius circle.
Creatures of your choice within the area make a Dexterity saving throw.
On a failure, a creature falls through the magical hole, tumbling through an impossible tunnel filled with clocks, floating furniture, and upside-down trees.
It takes 4d8 Psychic damage and reappears in an unoccupied space of your choice within 90 feet of the original hole, falling Prone.
On a success, it remains where it is and takes half damage.
Willing creatures may choose to fail, and take no damage.
The rabbit hole closes immediately afterward, leaving no physical opening.
**At Higher Levels:** The destination distance increases by 60 feet per slot level above 2nd
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