*“You're not a terrifying dragon. You're a very large, very rude goose.”*
Choose up to five creatures within range.
Each must make a Wisdom saving throw.
On a failure, you assign that creature a new role in an imaginary fairy tale.
Choose one role for each affected creature.
**The Coward.** The creature becomes Frightened of you and cannot willingly move closer to you.
**The Fool.** The creature has Disadvantage on Intelligence, Wisdom, and Charisma saving throws and ability checks.
**The Sleepy One.** The creature's Speed is halved, and it cannot take Reactions.
**The Royal Guest.** The creature becomes Charmed by you and cannot willingly attack you or your allies.
**The Tiny Mouse.** The creature perceives itself as Tiny. Its reach becomes 5 feet, and it has Disadvantage on Strength checks and saving throws. Its actual size does not change.
Each creature may repeat its saving throw at the end of its turns, ending its assigned role on a success.
A creature may have only one role from this casting at a time.
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