*“Bad dreams shouldn't be allowed to win.”*
You summon a beautiful dream-creature that devours the harmful magic or pain affecting the target.
Choose one of the following:
**Eat the Pain.** Reduce the triggering damage by 10d10, and restore HP equal to half the damage prevented to the protected creature.
**Eat the Spell.** The target automatically succeeds on the triggering saving throw against a spell of 5th level or lower, taking no damage if that spell would normally deal half damage on a successful save.
**Eat the Fear.** End the Charmed or Frightened condition affecting the target, and restore 5d10 HP to it.
After absorbing the effect, the dream-creature becomes a tiny floating star that follows the protected creature for 1 minute, providing dim light.
**At Higher Levels:** Eat the Pain's damage reduction increases by 2d10 per slot level above 3rd. Eat the Spell can affect a spell one level higher for each slot level above 3rd, to a maximum of 9th level.
* - When a creature within 120 feet takes damage or fails a saving throw against a spell
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