(This spell is used in conjunction with the Tome of Grim Darkness, see that item if you consider using this spell)
*It should be noted: when your character learns this spell, they are new to using it. Therefore, you must cast the spell at a very high level for very powerful creatures (balancing purposes, obviously)
Upon learning of this profane spell, you are no longer a simple soul of any natural means. Your soul is still a soul, only it functions much like a furnace fueled by the souls of wrongdoers. Unlike a furnace, your soul will never starve should it fail to consume other souls. When you devour another soul, they are taken to what might be considered a massive plane of existence all its own. This plane is where you subjugate and torment those that deserve the pain they once inflicted in life a billion fold -- worse if you so choose. You can choose to burn any individual souls you consume into eventual nothingness that even Wish cannot pull the soul back from, or you can eternally torment them.
The first option bestows you with all of that creature's knowledge and memories, as well as temporarily learning their areas of proficiency at the expense of using your own. Your character can choose their proficiencies or the ones of the most recently consumed soul (not those of a soul before, again, balance*).
Constantly hearing the screams of agony of your prisoners within the back of your mind, you gain a new ability. The later option offers a passive effect that your DM may choose ONE of the following:
- An increase of hitpoints equal to 0.5 HP for every normal soul that is a challenge level less than 5, 2 HP for a soul challenge of 5 < x <10, 3 HP for a soul challenge of 10 < x < 20, 4 HP for a soul challenge 20 < x.
- Immunity to a condition for every 50 souls beyond the first soul the character devours (ex. upon devouring the first soul, you can chose to be immune to being Charmed and after the character consumes 50 more, you can choose another immunity)
- A point to INT, CHA, WIS, etc. for every 100 souls beyond the first soul the character devours (ex. upon devouring the first soul, you can chose to permanently increase your CHARISMA and after the character consumes 100 more, you can distribute another point)
Casting the Spell:
For any creature that is within 10ft of you, under 10% of their maximum health (or 10 HP or less for weaker creatures), you can use a bonus action to force the creature to make a DC 19 wisdom saving throw. On a failed saving throw, the creature's soul is devoured regardless of what the creature is. On a successful saving throw, the creature becomes immune to the spell for an hour.
Casting at a Higher Level:
For every level above level 5, add 1d2 to the spell DC when casting.
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