On a bonus action you may cast this spell and outstretch your arm or leg in any direction for up to 45 feet. If your hand makes contact with a creature or object you may attempt to grapple it with advantage. If the creature fails a dexterity saving throw it is pulled back to the first free space closest to you if it succeeds it is pulled only half the distance, any objects are automatically pulled toward you. Or you can roll an attack against the target. The target must make a dexterity saving throw, on a failure they take 2 d6 bludgeoning damage, on a success they take no damage. If your hand reaches a lever or button of some kind, you may make a sleight of hand check to see if you can operate it (Your arm is only at its full length for a few seconds.) If your foot hits a creature it automatically takes 3 d6 bludgeon damage and is knocked back one space.
Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
30 ft.
(45 ft. )
Components
None
Duration
Instantaneous 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning (...)
Comments