Level
Cantrip
Casting Time
1 Special
Range/Area
10 ft.
Components
S, M *
Duration
Concentration
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

You create any liquid as long as you have encountered it into any container within 10 ft.

The magnitude of the liquid changes the channeling difficulty. There is a check the user must do of d20 + Wisdom modifier. The base DC is 15

 The duration of the concentration depends on what the DM deems appropriate for the difficulty of the liquid

Liquid Properties Extra to DC Extra
Non Magical +0  
Magical +Caster Level of Magic Cure Light wounds is a 1st Level spell so you +1 to DC
In combat +3  
Not in combat +0  
Vial -2 Vials are really small so 1/2 the effectiveness
Bottle +0  
Cask +3 Contains 3 Bottles worth
Barrel +5 Contains 6 Bottle worth
Hogshead +10 Contains 12 Bottles worth
* - (Blood 5 hp worth)

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2018 12:36:41 AM
327
3
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Coming Soon

Spell Tags: Creation

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Sir_Shark_Dude

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