Level
4th
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Radiant

The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon is dowsed in mystical water. This water is a regular liquid until it hits a target where it will feel like a solid object, making the attack deal an extra 3d6 bludgeoning damage to the target and start cursing it. The creature has to make a Constitution saving throw (DC 8+Spellcaster Mod.+Prof) A cursed target creats a water bubbel around it. While in the bubble the creature is counted as underwater and starts drowning.

If the caster, is underwater, the bonus is increased by 2d6. If the caster is under rain, the bonus is increased by 1d6.

The creature can trys to make this save angain. On a failed save, the curse stays on the target. On a successfull one, the curse ends.

* - which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike

Available For: Paladin (Legacy) Paladin Paladin Death Knight Druid - The Unbroken Circle

Marco4045

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