Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You weave electrical energy around your hand and hurl a ball of electricity at a single target within 60 feet of you. The creature must make a dexterity saving throw or take 3d6 lightning damage on a hit. On a success, the creature takes no damage and can choose to use its reaction to catch the projectile. If the projectile is caught, at the start of the creature's next turn, it can choose to throw the energy at another creature it can see within 60ft, dealing an additional 1d6 lightning damage. 

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Bubba958

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