Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Necrotic

You hurl a small gold piece which transforms midair into a large golden bell enshrouded in a 10 ft. wide magical tornado. The tornado moves once after being casted, and from there it will move right before the start the caster's turn. 

Unless commanded otherwise, it will sweep in the direction it was thrown, deflecting angularly of any wall or unmoving object it may strike. The tornado bell has a movement speed of 50 ft. Any creature caught in the waking path of the bell makes a DC 16 Con save, taking 4d6 Necrotic damage on a fail and half as much on a successful one. Any creature more than 15 ft. above the bell as it sweeps by beneath is safe from the effects.

A successful casting of Dispel Magic against the Bell of Turmoil will end the spell.

At Higher Levels. When casting this spell using a spell slot of 5th level or higher, add +1d6 Necrotic damage to the effects of the spell for each slot level above 4th. 

 

* - (One gold piece)

Spell Tags: Creation Summoning Damage Environment Combat weather

Available For: Bard Warlock Cleric - Trickery Domain Rogue - Arcane Trickster Wizard - Conjurer Artificer - Alchemist

DreppyDan

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