Level
9th
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
None
Duration
Until Dispelled
School
Illusion
Attack/Save
None
Damage/Effect
You effortlessly weave a permanent, inescapable nightmare into the mind of a single creature you have seen or whose blood you have spilled, regardless of distance, provided you are on the same plane of existence. With a mere thought, you mark the target as the eternal quarry of an ancient, spectral apex predator. The target must succeed on an Intelligence saving throw or become cursed by the illusion until the spell is dispelled.
To the target, the world around them subtly darkens, and the air constantly reeks of copper, ozone, and burning ash. From the corner of their eye, or rising directly from their own shadow, the towering, translucent silhouette of a colossal crimson dragon stalks them relentlessly.
While cursed by this spell, the target suffers the following effects:
- Inescapable Terror: The creature is permanently frightened of the illusory dragon, which always appears within 10 feet of it. The target has disadvantage on all ability checks and attack rolls, and it cannot benefit from a long rest as the dragon's heavy breathing and scraping claws plague its waking moments and dreams alike.
- Phantom Maulings: Whenever the target rolls initiative, and at the start of each of its turns during combat, the spectral dragon lunges. The target takes 6d10 psychic damage as its mind forces its body to experience the excruciating agony of being crushed and torn apart by phantom jaws.
- Scent of Blood: Whenever the target takes slashing or piercing damage from any source, the illusory dragon enters a feeding frenzy. The target is stunned until the end of its next turn as it hallucinates being swallowed whole.
- Cloak of Illusion: Only the target can see, hear, or smell the blood dragon. To all other creatures, the target appears to be screaming, flinching, and bleeding from phantom wounds for no visible reason.
Breaking the Curse: Because this illusion rewrites the target's fundamental perception of reality, it cannot be shaken off through sheer willpower alone. The spell ends only if targeted by a wish spell, or if a greater restoration or dispel magic spell is cast on the target using a 9th-level spell slot. Creatures that are immune to being frightened automatically succeed on the initial saving throw.
Classes able to dispel BloodDragons prey and cast it:Mage level 20 or above.
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