Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. *)
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Control (...)
You impose an impossible geometric structure. Reality begins to fold inward, angles become contradictory, and distances no longer behave as they should.
Choose a point you can see within 60 feet. A 15-foot-radius cube centred on that point becomes difficult terrain. The first time a creature enters the area on a turn or starts its turn there, it must make an Intelligence saving throw or take 2d6 psychic damage. On a successful save, the creature takes half damage but still treats the area as difficult terrain.
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