The target must either be restrained or trapped other the spell could be interrupted. The target must succeed on a DC10 saving throw or they are trapped in the spell. This spell causes extreme pain to the target. During this spell the conjurer can ask any question of their choice and they must succeed on a DC 20 constitution saving throw that they have disadvantage on that they have a 25% chance of deciding to fail in order to resist telling the conjurer any information. They are frightened for the duration of this spell. If the target has less than 4HP they will collapse after 1 minute of this spell and the conjurer must succeed on a medicine saving through to revive them, else the target dies. For every 2HP above 4HP the target has they can survive 30 seconds more. After 3 minutes they will thrash and yell in pain and will become uncommunicative, at this point if the conjurers charisma is below 10 they an continue else the spell is broken and the conjurer is dazed by the screaming and is frightened. If the conjurer ends the spell the target will fall unconscious for the length of time the were tortured for. They will also receive 2 damage + 1D4 psychic damage. After the torture they will remain permanently afraid of the conjurer.
Level
5th
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S
Duration
Concentration
School
Necromancy
Attack/Save
None
Damage/Effect
Petrified (...)
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