Level
Cantrip
Casting Time
1 Action
Range/Area
Touch 10 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Damage

You run your hand down a weapon imbuing a magical poison into it. The spell lasts until the weapon makes contact with an object or creature.

A creature poisoned by this effect takes 1d8 poison damage at the end of their next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d10), and 17th level (4d12).

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

Ninjas_Victory

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