"Reach WITH IN To your LOCAL dirt and you may find A Friend And Boy…"
-Silvanus, The Forest Father
You summon a Lizard into your free hand. The lizard's personality is determined at the DM's discretion and it makes its' own decisions accordingly. In combat, the lizard rolls its' own initiative.
To properly perform the summoning, you must have first found a way to obscure your hand from view. You choose the following method of which to obscure your hand, or create your own at the DM's discretion:
- Plunging your hand into soft earth, as is tradition
- Hiding your hand behind or under furniture
- Hiding your hand behind your back or inside your clothes
- Reaching behind the ear of any applicable creature
A lizard summoned by this spell disappears when it drops to 0 hit points. There is no limit on the amount of lizards that can be summoned at any time.
The lizards' stats may be found on p.142 of the Dungeon Master's Guide or on D&D Beyond.
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