Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
20 ft.
Components
M *
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Buff
You play a heavy and rhythmic tune that matches the intensity of the battle to allies within range of your playing.
Flip a coin- Heads (1) & Tails (2). If the coin lands on heads, those within the range of your beats get to roll advantage on saving throws on odd numbered rounds. If the coin lands on tails, those within the range of your beats get to roll advantage on saving throws on even numbered rounds.
* - (Drum)
Comments