Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

As part of the action used to cast this spell, you must make a melee attack against one creature within the spell's range, otherwise the spell fails.  On a hit, the target suffers the attack's normal effects, and it must make a Constitution saving throw.  Unless the saving throw is successful, the target takes 1d6 necrotic damage, and the first time it makes a Strength, Dexterity, or Constitution saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - (a weapon, including an unarmed strike)

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2020 6:29:20 AM
2
1
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Coming Soon

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Gannoh

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