Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You can force a Medium sized or smaller humanoid creature within range that you can see to make a Dexterity saving throw. On a failed save, the creature is bound at the wrists and ankles with magical glowing manacles. The creature is restrained for the duration or until it escapes. The creature can try to escape the manacles by using an action to make either a Dexterity (Acrobatics) or a Strength (Athletics) check with disadvantage against your spellcasting DC. On a success, the spell ends.
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