You shift a Melee Weapon into a volatile pocket dimension, which exists parallel to the one in which the spell is cast. You immediately declare one target you can see to trace. Faint blue shimmering trace lines appear from your position, drawing a theoretical flight path through the chosen targes and ending next to you. The lines adjust to path around obsticles and adapt to the movement of the declared targets, as long as they stay within a 120ft radius to the caster. During the spells duration, you can expend a bonus action to trace more targets. You can do this a maximum of three times, including the one in which the spell is cast. The same target can be traced multiple times.
Chose one target for the initial activation, two for the second and three for the third. The turns don't have to be subsequent.
At any time, you can use an Action to end the spell and initiate it's secondary effect. The weapon is forcefully shunted out of the pocket dimension, passing through the declared flight path within an instant and dealing 8d6 force damage every time it hits a traced target. The weapon ends its flight path next to you and you can chose to catch it with the same action.
If the spell ends in any other way, the Weapon hits only the first traced target and does not return to you.
* - (A Melee Weapon, which lacks the heavy, Two-Handed and Special properties)Previous Versions
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1/5/2020 5:12:19 PM
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1/6/2020 1:19:05 PM
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