Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Poisoned
For the spells' duration, the caster can use a bonus action to fill a container such as a mug or casket with magical ale.
Every time a creature consumes the ale, they must roll a Constitution Saving Throw against the caster's spell save DC. On a failure, they become drunk. For every fail, they stack an additional effect from the Drunk Table.
| Drunk Table | |
|---|---|
| Fail | Effect |
| 1 | The creature gains advantage on Saving Throws against the Frightened. |
| 2 | The creature gains disadvantage in deception checks. |
| 3 | The creature has disadvantage with Intelligence ability checks. |
| 4 | The creature acts as if affected by the friends |
| 5 | The creature has disadvantage with Wisdom ability checks. |
| 6 | The creature begins to speak whatever depressive or hilarious thoughts that come to mind. |
| 7 | The creature has disadvantage in Dexterity Saving Throws. |
| 8 | The creature has disadvantage on maintaining concentration on spells and can't cast spells that require Vocal and/or Somatic Components. |
| The creature has disadvantage on attack rolls. | |
| 10 | The creature falls Unconscious for 1d12 hours. Waking up with the poisoned. Which lasts for 1 hour after they awake. |
If a creature stops drinking, the stacked effects last until they finish a short or long rest. If they stacked past 5, they have disadvantage in checks to recall what transpired after they started drinking.
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