Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)
Make a ranged spell attack as ball of arcane energy shoots from your hand at a target you can see within the spells range. If the spell hits, roll 1d8 to determine the type of damage the spell deals.
1. Fire.
2. Cold.
3. Lightning.
4. Thunder.
5. Force
6. Acid.
7. Necrotic.
8. Radiant.
This spell deals 1d10 of the damage type rolled. The spells damage dice increase to (2d10) at 5th level, (3d10) at 11th level and (4d10) at 17th level.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/8/2020 6:21:29 PM
|
186
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1
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1
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Coming Soon
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