You beckon with magic toward one creature who can hear you within range, attempting to control its mind and force it to strike itself with its own weapon. That creature must make a Charisma saving throw. On a failed saving throw, the target takes 2d8 psychic damage, it can't take reactions until the end of your next turn, and it immediately makes one weapon attack with advantage against itself.
On a successful saving throw, the target immediately makes one weapon attack with disadvantage against itself, but suffers no other effects from the spell.
You choose which weapon the target uses for its attack.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the psychic damage dealt increases by 1d8 for each slot level above 3rd.
* - (a double-edged razor)
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