You point a crooked finger at a creature you can see within range, slowly but surely decaying its form. At the start of the target's next three turns, it takes 1d4 + 1 necrotic damage.
Due to the subtle nature of the damage, it does not require creatures concentrating on spells to make a concentration check. In addition, creatures that take damage from this spell while at 0 hit points do not fail death saving throws.
If you cast Corruption on a creature, casting it again on the same target while the spell is still active resets the duration, but does not add a second Corruption effect. However, multiple casters can target a single creature with multiple Corruption spells.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the duration is extended by one round per slot level above 1st.
* - (a bit of rotting flesh)Previous Versions
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1/10/2020 7:14:08 PM
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