Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
S, M **
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You bend the luck of the world around you. After you or another creature within range makes an attack, ability check, or saving throw, you may either impose advantage or disadvantage on the roll. You may do this after the roll is made, but before any of the effects take place.
* - After you or a creature within range makes an attack, ability check, or saving throw. ** - (A rabbit's left foot, a four-leafed-clover, or a horseshoe.)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/10/2020 8:06:53 PM
|
13
|
0
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Coming Soon
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