Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
you touch a Humanoid creature and say a short phrase in the form of an idea or command, maximum 10 words long.
the creature makes a Wisdom savin throw. on a failed save, these words take root in the mind of the targetted creature.
the creature becomes Charmed and over the course of 24 hours, the creature takes these words to heart and feels these are it's own.
an essence of enchantment magic can be detected by a detect magic spell on the creature as long as these words hold sway.
on a succesful save, the creature realized you attempted some form of magic, but does not know exactly what.
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