Level
Cantrip
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Exhaustion

The caster touches a target creature with an empty hand. One of the following effects happen:

1. Steal Life: Immediately drain the target's lifeforce. The target takes 1d4 necrotic damage, and the caster gains half that amount in hit points rounded down. If the target dies, gain 2 additional hit points. If the target's original hit points is lower than the maximum damage dealt by this spell, gain no hit points. 

2. Grant Life: Immediately supply the target with lifeforce. The caster takes 1d4 necrotic damage, and the target gains half that amount in hit points rounded down.

3. Combine Life: Combining the above two features, the caster stores the stolen lifeforce instead of absorbing it. The caster must use a bonus action to pass the stolen lifeforce on to another target creature within the next minute or absorb it yourself. If not, the lifeforce dissipates. Attacks made against the caster requires you to pass a concentration check (WIS), or the effect ends. The caster does not take extra damage when transferring lifeforce this way.

A creature whose lifeforce has been stolen becomes Exhausted for one round. Undead, constructs, and elementals are not affected by this spell.

At Higher Levels: This spell's effect increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

 

* - (A drop of blood)

Spell Tags: Healing Damage

Available For: Warlock (Legacy) Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain

BeyondMisty

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