Level
2nd
Casting Time
1 Minute
Range/Area
Touch (5 ft. )
Components
V, S, M *
Duration
1 Day
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Ranged Attacks

Casting this spell allows you to store damage for later use inside up to 4 marbles. During the process of this spell, you must deal at least 1 damage to each glass marble. The marbles will then store 1d6 of the chosen damage type. This can be released by using a bonus action to throw a marble at an enemy, shattering it in the process. The marble will lose it's stored power after 24 hours if it is not used. Each marble type has slightly different physical properties, such as fire marbles being warm, ice marbles being cold, and radiant marbles slightly glowing.

 

* - (A glass marble, and something that can deal damage)

Spell Tags: Creation Damage Combat

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Esnardo

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