Note: the duration is a placeholder.
Gimmick: Makes a morale bar for any specific ally. It provides specific functions but that will be explained later. What it does is that it first applies a morale bar to a chosen ally. The morale bar has 100 MU (Morale Units). Every attack the chosen ally takes knocks out 5 MU from the bar. Every full turn (everyone takes their turn) the morale bar loses 5 MU. When all MU deplete, their attack is cut by 2 and they take 5 more damage.
Reason for the Morale Bar: The morale bar is important to keep up. When they have it up, they add an extra die (d12) to attack and take 5 less damage.
At higher levels (12): At level 12, the morale bar is increased to 200 MU, the attack die is turned into a d20 and they take 15 less damage.
Previous Versions
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1/13/2020 10:05:58 PM
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3
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1
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1
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Coming Soon
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