Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
STR Save
Damage/Effect
Debuff
the blade of a creature you can see within range tries to escape as best it can. The creature will have to make a Strength saving throw (or dexterity saving throw if it's a finesse or ranged weapon), on a fail, the blade hovers above the ground as it runs away from the owner. The blade continues to run away like this for one minute or until your concentration breaks.
The creature can attempt to grab the blade back at the start of each of his turn if it succeeds an athletic check against your spell save DC.
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