You touch a surface with the given component and charge the rune with energy. Orange for fire, dark blue for shock, white for ice, colorless for force, green for acid and poison, yellow for radiant and deep red for necrotic. If triggered by touching, getting within 5 feet of it or opening a door or container with a rune on it makes it explode, dealing 5d10 of the given type. The triggering creature and others in proximity must make a Dexterity saving throw to evade it. All the types have a specific effect as well. Fire damage makes creatures vulnerable to all damage for 1 turn, shock rune stuns creatures for 1 turn, ice rune makes creatures lose 15 movement speed, force knocks back creatures 10 feet if they fail a save, acid paralyzes creatures for 1 turn, poison blinds creatures, radiant makes creatures unable to enter the area of explosion for 5 turns, and necrotic reduces hit point maximum by 3d10.
* - (a phoenix feather for fire; a rod of amber for shock; a sapphire for ice; a piece of glass for force; a vial of acid for acid; a smear of poison for poison; a dove's feather for radiant; a drop of blood for necrotic.)
Level
7th
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
None
Damage/Effect
Comments