Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon aberrations that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One aberration of challenge rating 2 or lower
  • Two aberrations of challenge rating 1 or lower
  • Four aberrations of challenge rating 1/2 or lower
  • Eight aberrations of challenge rating 1/4 or lower

Each aberration disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

This is also designed to be used with the homebrew Summoner wizard tradition uploaded to D&D Beyond by AudibleShrug.

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

AudibleShrug

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