You attempt to control the soul of a creature with 0hp that you can see within range. It must succeed on a Wisdom saving throw or be fully controlled by you for the duration. This overrides a soul's normal behaviour, for example the soul will not move to one of the outer planes unless you wish it too. The creature's soul maintains the stat profile of the living creature.
While under your control, you have a telepathic link with the soul which is maintained regardless of range and or different planes of existence. You can use this telepathic link to issue commands to the soul while you are conscious (no action required), which it does its best to obey. Examples of such actions are as follows: Animate corpse, the soul binds itself to a soulless corpse (dead creature) and for 1 minute the corpse is reanimated. Corpses animates in this fashion are under the caster's control and replace their proficiencies, int, wis and memories with those of the soul. A corpse can only be animated once by a soul and a soul may not animate a corpse with a higher CR or level than itself.
Return: the soul returns to its body and remains fixed there. Nothing short of a wish spell, divine intervention or another casting of this spell will cause the soul to leave the corpse meaning it cannot be absorbed into a phylactery (or similar device or travel to one of the outer planes) if the body is completely destroyed (such as through the disintegration spell then the binding will fail and the soul will act as normal)
Possess: the soul can be used to take control of a creature as per the dominate monster spell. In this instance the DC for the check is equal to 8 plus the proficiency and cha mod of the soul.
Enter vessel: you can command the soul to be bound to a phylactery or similar device.
Become restless: by making a restless soul the caster can produce a spiritual ally. Roll a d20 and add the soul's level to determine the result.
1-5: Will O wisp
6-7: Ghost
8-9: wraith
10-11: Wight
12-13 banshee
14-15: invisible stalker
16-17: Shadow
18: revenant (their most hated foe)
19: revenant (your most hated for)
20+: revenant (you)
Other actions can be discussed with your DM, the above list is just an example of some of the commands you could issue
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