Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Force

You reach out and take hold of reality in the physical world, bending it and warping it to your whims. The area within range becomes difficult terrain. Once cast, you cannot move the area affected by this spell. On each of your turns, you can designate any number of creatures within range to be immune to this effect. In addition, you gain a flying speed equal to your walking speed. This spell ends if you move outside of the area affected.

If you had any additional effects in action when this spell ends, each creature in the area must make a constitution saving throw or take a number of d6s equal to the number of additional affects in force damage as reality reasserts itself. A creature takes half damage on a successful save. 

In addition, on each of your turns you can choose one of the following additional effects to occur within the affected area as a bonus action. You cannot choose the same effect as one that is already active. You can end any number of these effects as a bonus action on your turn:

Compress. Choose one creature within the affected area. Their mass and density is distorted to an extreme degree. That creature must make a constitution saving throw or take 5d12 force damage and be restrained until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t restrained.

Distort Gravity. You distort the relative gravity inside the affected area, choosing to either increase or decrease it. If you choose to increase it, each creature in the area must make a strength saving throw or fall prone and be unable to get up. A creature has disadvantage on this saving throw if they are wearing heavy armor or holding a two-handed weapon. A creature can repeat the saving throw at the start of each of their turns. If you choose to decrease it, each creature’s jump distance is tripled, and creatures that hit the ground in this area don’t suffer falling damage.

Distort Matter. You distort all matter within the area, forming it into a shape that better fits your purpose. You can reshape matter in one of a number of different ways. You and any number of other creatures within the area gain walls of matter in front of them that provide half, three quarters or full cover. You or any number of other creatures are moved up to 30 ft in any direction. If moving multiple people, everyone is moved in the same direction. You pull a globule of matter into the air, creating a floating island that fits within a 10 ft cube at any point within the area.

Distort Space. You distort the relative space inside the effected area. You can cause the affected area to double or half in all dimensions. The external dimensions of the area remain unchanged.

Distort Time. You distort the relative time inside the affected area. Every creature inside the effected area is under the effects of either the haste or slow spells. If you choose haste, time passes twice as quickly in this area, if you chose Slow, time passes twice as slowly in this area.

Vacuum. You end all additional effects previously caused by this spell in the affected area. All creatures within the area on your turn take 1d10 necrotic damage and begin to suffocate. A creature in the vacuum takes the damage and continues to suffocate at the start of each of your turns. In addition, all non-living matter within the area vanishes, no creature can cast spells with verbal components while in this area, and creatures do not fall, instead remaining in whatever position they were in at the end of your turn. If a creature moves while in the vacuum, it remains in whatever position they were in at the end of their turn. If you cause any other effect as a bonus action on your turn, this one ends and the area returns to normal, with the exception of the starting effects of this spell.

* - (a globule of mercury and organic matter from the far realm, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2020 10:09:43 PM
7
1
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Coming Soon
1/14/2020 10:36:38 AM
8
1
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Coming Soon

Spell Tags: Control Debuff Environment

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xan147

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