Level
1st
Casting Time
1 Action
Range/Area
60 ft. (15 ft. )
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Psychic

You point your finger at a creature within range and attempt to hurt their mind using your own.  The target must make a Intelligence saving throw. A creature takes 2d6 fpsychic damage on a failed save, or half as much damage on a successful one.

 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Wizard (Legacy)

Murph1155

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