Level
3rd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
Necrotic energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. If a creature starts their turn within the aura, they must make a Constitution saving throw against your Spell Save DC. If the creature fails the saving throw, they take 1d6 necrotic damage and you regain hit points equal to the damage dealt. You may designate any number of creatures to be unaffected by your aura.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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Posted Oct 25, 2022E se ela falhar no teste
when the criature failure the test whats happen?