Level
Cantrip
Casting Time
1 Minute
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

- Much time spent treating the flesh of others as an object. A young Necromancer created a new spell unbeknownst to them. Innocent yet Evil intent channeled through the Mending spell  brought us Tether Flesh -


This spell repairs, or binds flesh in an object or non living creature you touch, such as the skin of a dead human, or the hide of a fallen monster, a finger of a Firbolg, or a wing of a dead bat. As long as the break or tear is no larger than 1 foot in any dimension, you bind it, leaving no trace of the former damage. 

This spell can physically repair a magic wound or the undead, but the spell can't restore life to such an object. 

* - (The Flesh of a Non Living Creature or Object)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Drexleco

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