Level
2nd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff
Reaching out to the true chaotic nature of the wellspring of magecraft, you are able to twist the nature of the magic around you, making any spells cast unstable and unpredictable. In a 30 feet radius sphere around you, any creature that casts a spell, including yourself, must succeed a Charisma saving throw against your spell save DC or roll on the Wild Magic Table. Creatures with an innate spellcasting feature like a powerful devil or Sorcerer, make this roll with advantage.
At Higher Levels. For every level beyond 2nd that you cast this spell, the radius increases by 10 feet.
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