Level
5th
Casting Time
1 Action
Range/Area
250 ft. (200 ft. )
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Control

You control the winds with tornadic power. Through might & concentration you can gust the wind forward at precise & quick speeds.

ATTACK: When cast at an opponent with 200 feet, it can cause severe damage. If your opponent fails a Dexterity or Strength Saving Throw of 16, he is knocked prone. If your opponent fails a DC 14 Dexterity or Strength Throw he takes 2d6+4 (Plus Spell Casting Bonus) bludgeoning damage!

GUST: When Cast at an object, this powerful wind can knock any structure down that weighs less than 300lbs and is no bigger than 40 feet. However, it is up to the DM's discretion if this is effective (Due to many factors such as foundation) (250 feet)

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ReigioDM

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