Level
3rd
Casting Time
1 Action
Range/Area
300 ft. (100 ft. )
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Prone

You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can also use your action to temporarily halt the effect or to restart one you’ve halted.

Gusts. A wind picks up within the cube, continually blowing in a horizontal direction you designate. You choose the intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that enter or leave the cube or pass through it have disadvantage on their attack rolls. If the wind is strong, any creature moving against the wind must spend 1 extra foot of movement for each foot moved.

Downdraft. You cause a sustained blast of strong wind to blow downward from the top of the cube. Ranged weapon attacks that pass through the cube or that are made against targets within it have disadvantage on their attack rolls. A creature must make a Strength saving throw if it flies into the cube for the first time on a turn or starts its turn there flying. On a failed save, the creature is knocked prone.

Updraft. You cause a sustained updraft within the cube, rising upward from the cube’s bottom side. Creatures that end a fall within the cube take only half damage from the fall. When a creature in the cube makes a vertical jump, the creature can jump up to 10 feet higher than normal.

AT HIGHER LEVELS:

Powerful Gust: (Character Level 5)

You've now learned to throw your opponents.

When you succeed on a DC16 Wisdom Throw & Your Opponent fails to roll higher on a strength or Dexterity Saving Throw, he is blown into the ground. This causes 2d6 Bludgeoning Damage + 1d6 per Character level after level 5 up to level 10.

Powerful Downdraft: (Character Level 5)

You can now knock multiple targets prone & cause additional damage with your powerful Downdraft.

Any creature (up to 4) within a 100 foot radius is knocked prone if they fail a Strength Saving Throw and take 1d6 + Spellcasting Bonus damage (Plus one d6 per character level after 5 up until 8)

Powerful Updraft: (Character Level 8)

You've now mastered the art of the updraft allowing yourself to jump to significant heights.

Use your powerful updraft to fly 60 (+10 per character level up to 15) feet into the air & remain there for 2 turns + 1 per character level.

Any ranged attacks made at you during this period have Disadvantage.
(TWICE PER SHORT/LONG REST)

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ReigioDM

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