You imbody fire. When you encounter a near-death scenario or are revived from being unconscious (near-death is based on DM’s decision). Your veins pump with anger & fire imbodies you. Every attack you make on an opponent does double the normal damage. In addition, for each turn during an encounter, you do not take damage, you regain 5 HP if missing any. Burning Rage lasts for 5 turns, increasing 1 each level and increasing to a max of 15 at level 10. Burning Rage Unlocks the following abilities temporarily (if not yet unlocked).
Burning Fury: Burning Hands intensifies with your fire bending ways. The range increases to a 30 by 30 radius in front of you. This does 6d6 damage & 3d6 damage on a DC saving throw of 14. (Damage is not doubled for Burning Rage)
Fire Flight: For 2 turns you can loft yourself into the air with jets of fire and rain down onto your opponents, when doing so you roll advantage on attacks. (One per long or short rest)
Fire Ball (30/90 range): Fire Gust intensifies as Fire Ball unlocks. A great ball of fire propels at your opponent in terrifying speed. Roll 3d6 damage. If your opponent succeeds on a DC saving throw of 15, the damage is halved.
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