Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
This spell attempts to wrench the blood in a foe's body. Choose one creature you can see within range. That creature must make a Constitution saving throw. On a failure, it takes 1d8 necrotic damage as their blood is forcefully twisted and mangled within their veins. Creatures without blood are immune to this spell.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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