Choose one creature that you can see within range which has blood. That creature must make a Constitution saving throw. On a failed saving throw, the target take 3d10 necrotic damage. On a successful saving throw, the target takes half as much damage.
If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 10 feet of the target must make a Dexterity saving throw. On a failed saving throw, a creature takes 2d10 necrotic damage or takes no damage on a successful saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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