The caster blesses any target creature, surface, or object with divine energy generating a unique effect based on the properties of the target. All target types will become "Holy" giving it additional properties for the Duration of the Spell. Any surface struck by the spell will either create a 10ft diameter circle, or bless the entire surface , whichever is smaller.
Blessed Surfaces:
Holy Water - Will heal any allied creature moving through it by 5x the level of the caster.
Holy Fire - Will deal 1d4 fire damage multiplied by character level to any creature who moves through the surface. Creatures who begin or end their turn within the Holy Fire must roll for damage in addition to the damage roll for moving through the surface.
Holy Ground - Allied creatures standing on Holy Ground will roll all checks with advantage for the duration, while enemy creature will roll all checks with disadvantage.
Blessed Objects:
Any object which is on fire or wet will obtain the previously stated properties of blessed surfaces for the duration of the spell or until the object is consumed/used. Example 1: A flaming arrow will become a "Holy Flaming Arrow" Dealing additional damage equal to 1d4 fire damage multiplied by character level. Example 2: A cup of water becomes a "Cup of Holy Water" which heals the creature who consumes it by 5x the level of the caster.
Weapons : Blessed weapons do an additional 1d12 radiant damage + the level of the caster. In addition attacks made with a blessed weapon have a +5 to hit.
Armor : Blessed Armor adds +10 to AC for the duration of the spell.
Blessed Creature:
Any blessed creature Rolls all checks with advantage, has +5 to AC, is immune to negative status effects, and gains one free bonus action per turn.
Previous Versions
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1/18/2020 1:06:37 AM
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13
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Coming Soon
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