Level
1st
Casting Time
12 Hours Ritual
Range/Area
Unlimited (5,000 ft. *)
Components
V, S, M *
Duration
Special 1 Day
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

The Dryad Dance is a wild ritual of music and dancing that calls upon fae creatures, and the beasts of the woods woods to join in the singing, dancing and in the mating ritual frenzy.

The ritual magic used to invoke the Dryad Dance is called the Thorncall. The Thorncall takes 12 hours to cast, and once cast it seals all creatures that failed their saving throw in a huge dome of thorns for the duration.

To begin the thorncall, you break and bury your sacrifice at a naturally significant site. You do so at dawning, preparing the ritual in time with the coming sun. You must then spend the casting time singing and dancing around the site, as you do so the creatures of forest and fae begin to become entranced and join you. At the culmination of your ritual, and the setting of the sun signifies that the Thorncall ritual is done, the protective sphere of thorns covers the area and the dryad dance begins in earnest.

Fae, Elvish, Sylvan creatures have disadvantage on the saving throw against the Thorncall. Wild beasts such as wolves, bears and stags fail the saving throw automatically. If you are a true believer in the Oakfather Sylvanus, the DC of the spell increases by +5.

The Thorncall has a special property to it, that any creature that joins the Dryad Dance called by the spell is cured of all wounds, illnesses, ailments and curses.

* - (A sacrifice - not of something of blood, but instead something made from material taken from wood must be broken and buried (not burned))

Spell Tags: Charmed

Available For: Cleric (Legacy) Ranger (Legacy)

bridgeburner

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