Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Prone
You dash at lightning speed for a split second to allow yourself to escape a sticky situation.
You move up to half of your speed away from a creature within 5 feet of you that just hit you with an attack. This movement does not provoke opportunity attacks.
After moving this way, make a dexterity saving throw, the DC of which is equal to the number of feet moved + half the damage dealt to you. On a failed save, you fall prone.
The DC for the saving throw is decreased by 5 when you reach 5th level, 10 at 11th level, and 15 at 17th level.
* - which you take when a creature within 5 feet of you hits you with an attack
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