Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

Call upon the powers of your Celestial Patron for a blessing in your time of need. While you are in combat, you can choose one creature you can see. That creature gains resistance to one damage type of your choice until the spell ends and 1d4 temporary hit points. This spell ends after either 1 minute passes, your concentration is broken, or the target no longer has temporary hitpoints granted by the spell. 

Until the end of your next turn, your next Celestial Blast (or Eldritch Blast) will restore 1d4 healing light dice at the end of your turn, if it hits. These dice cannot be use on the same turn they are gained.

For every spell level above 1st, add 1d4 to the number of temporary hit points granted.

 

Available For: Warlock (Legacy) - The Celestial (Legacy)

RedRaider23

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