You conjure fey spirits in the form of a CR 1 or less medium Beast that attaches itself to a friendly humanoid creature. The DM chooses the beast according to the environment it's summoned in.
At the end of a creature's turn, it can command it's companion to Attack, Dodge, or use the Help action. Companions can not move independently and move with their creature. This movement does not trigger opportunity attacks. If the companion can not use it's natural movement to keep up with it's creature, it must use it's action to dash. If it's creature uses a speed it does not possess, it disappears.
As a reaction, a companion can redirect an attack aimed at it's creature towards itself, using the same attack roll. If the friendly creature or the companion drops to 0 HP, the companion will disappear.
For each consecutive casting of this spell, an additional beast of the same type appears up to a total of 5 at a time (no spell slots used for additional casting). One creature can not have more than one creature summoned by this spell attached.
* - (One bean for each beast conjured)
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